Learn to make awesome Character Art

 

Create Epic Game Characters In My Character Art For Games Course 


Learn to create unique 3D character models that stand out and get noticed.

 

       

       

       

      During this self-paced Class, you'll learn to create your best 3D Character model from choosing a concept to publishing online

      Create a Character

      Follow along step-by-step to create your next Character model together as a class

      Project Files

      Download the actual source files from the demo project to learn from or use in your own

      Feedback & discussions

      Access a community of your peers and professional artists for feedback and inspiration

      Live Instruction

      Join weekly live sessions hosted virtually and take part in Q&A discussions

      Improve as an Artist

      Full Student Gallery

      Skills You'll Learn

      Plan Your Project
      • Choosing a strong concept
      • Building a Reference Board
      • Blocking out your character model
      • Setting up for Success
      Create Your Character

      • Creating high poly models
      • Detailing the Skin
      • Modeling believable materials
      • Creating a Real-Time model
      Present Your Work
      • Believable texturing
      • Lighting & Rendering in Unreal Engine
      • Customizing Materials
      • Creating a strong presentation

      Class Features

      Lesson Videos

      52 lessons with commentary in 4k quality. From choosing the initial concept art to presenting the final model 

      Live Sessions

      weekly live meetings hosted virtually via Zoom with JHill and guest speakers

      Project Files

      Downloadable References, Zbrush tool, Low Poly model, Substance Painter file, Unreal Project

      Private Community

      Access to our private class server with peers and professional character artists

      Unreal Engine Project

      downloadable project with master materials and a level ready to drag & drop your asset. Includes the class demo character

      Closed Captions

      English closed captions available on all lesson videos

      Get feedback & a supportive community

      Submit your projects and receive feedback from a professional

      Stay motivated and inspired with a community of your peers

      Get all your questions answered no matter what

      Meet Your Instructor

      JHill

       Hey, I'm J and I'll be your instructor for this class.

       

      I will teach you everything I know about creating character art for games and share as much information as I can about being an artist in the games industry.

       

      I have been a professional 3D character artist for video games for over 15 years. I've worked on characters for games like APEX Legends, Titanfall 2, Evolve, and Back 4 Blood.

       

      I also have a YouTube channel where I post videos and share information about character creation and CG art in general. I absolutely love digital characters and computer graphics. I see what I do on YouTube and now in this class as an extension of all the things that are important to me.

       

      I strive to continually grow as an artist, a teacher, and a video creator. My goal is to make this class the absolute best it can be for aspiring character artists.


       My Portfolio

       Class Schedule

      Week 1

      Tools & Techniques

      An overview of the basic tools and techniques you'll need to start making awesome characters 

      • Software Overview
      • Modeling Techniques
      • Basemeshes

      Week 2

      Planning Your Project

      Preparation for the Project. The overview and general strategy to get the most out of your Project and what to look for and know before you begin.

      • Choosing a concept
      • References
      • Blocking out

      Week 3

      High Poly Modeling

      Creating the detailed detailed high poly models of the character and costume with Zbrush and Maya. 

      • Sculpting Leather
      • Sculpting Cloth
      • Metal Armor

      Week 4

      The Head

      Deep dive into facial proportions and anatomy, guiding students in developing authentic faces in their 3D models. Proportions, utilizing references, and understanding age, gender, and ethnicity. 

      • References
      • Proportions of the Face & Head
      • Sculpting the Head

      Week 5

      The Real-Time Model

       creating the low poly real-time model. model preparation, retopology, low poly modeling, and UV mapping.

      • Retopology
      • Quad Draw
      • UV Mapping

      Week 6

      Texturing

      Baking all the forms and details from the high poly source model and then adding textures and materials. Now the character starts to come to life. Basic texturing, materials, and ways to add story 

      • Baking
      • Texturing the Costume
      • Texturing the Face

      Bonus Section - Hair Module

      Hair for Games

      Learn to create real-time hair with expert .

      • Demos
      • Example Files
      • Unreal Engine Breakdown 

      Week 7

      Rendering with Unreal Engine

       Assembling the character model and textures in Unreal Engine, creating materials, lighting, and rendering.

      • Exporting to Unreal
      • Materials in Unreal
      • The Eyes

      Week 8

      The Final Presentation

      Putting it all together and showcasing the character to maximise impact.

         
      • Posing
      • Rendering with Path tracing
      • Posting on ArtStation

      Industry Experts

      Interviews from Industry Experts from Major Games & Studios

      Glauco Longhi

      Lead Character Artist @ Sony Santa Monica 

       

      Frank Tzeng

      Character Art Director @ Naughty Dog 

       

      Jamir Blanco 

      Character / Creature Artist @ Bizzard

       

      Dan Crossland 

      Character Art Director @ Ninja Theory

       

      Renaud Galand

       Lead Character Artist on Overwatch

       

      Vimal Kerketta

       Lead Facial & Creature Artist @ Dneg

       

      Sefki Ibrahim

      Character Artist @ Epic & ILM

       

      Hazel Brown

       Lead Hair Artist for Games

       

      Hanno Hagedorn

       Lead Character Artist on Star Wars Jedi: Fallen Order

       

      Marco Plouffe

      Character Designer/Artist and Co-Founder at Keos Masons

       

      Jared Chavez

      Senior Character Artist @ Sony Santa Monica 

       

      Patrick 4D

       3D Artist specializing in photorealism within the food and product space.

      Justin Holt 

       Texture Art Director @ Epic Games

       

      Your Best Character.

      Guaranteed.

      Our 100% Satisfaction & Money-Back Promise

       

      We want the investment in this course to be an absolute no-brainer for you - if you’re serious 😉

      "serious" technically involves (a) completing the first two modules of lessons, and (b) submitting at least 1 update for feedback. If you've done those things, and for whatever reason aren't 100% happy with your experience, drop us an email (within 60 days of the start of the class) and we'll happily refund your entire payment. However, please note that the money-back guarantee only applies if you actually do the work and complete some of your project. If you don't do the work, you won't get any value from the class, and you'll have taken a place away from someone else.

       

      What Students are saying 

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      Frequently Asked Questions

      There's no such thing as a dumb question.